OpenLife Adventures…

Posted in OpenLife with tags , , , , , , on April 14, 2008 by Rubi

Still not able to log my main account into the OL Grid :S all of my other avatars connect though which is strange, also said my region was down but i was able to get to it when I flew kitty corner to it then teleported using the map. I had the opportunity to meet Sakai OpenLife though and talk to him as well as some other Foundation residents in the chatroom which was fun.

Sakai said my avatar: Rubina Stanwell seems to have an inventory issue which is blocking login, eek! he also said he plans to do a gridwide update today so i’m crossing my fingers that i’ll be able to get a little build time in when i get back from school. 

I’ve also done some work on my OpenLife section of my blog, just a little FAQ if you will of my experiences so far in OLG, what works for me and what doesn’t etc, hopefully it will be of some use to someone: http://rubinastanwell.wordpress.com/ol/, to be used in conjunction with the OpenLife Wiki. I’ll be sure to update it frequently.

Victorian Italianates….

Posted in Uncategorized on April 14, 2008 by Rubi


Cape May Teahouse

Originally uploaded by Rubina Stanwell

…how i love thee :D I’m digging this period style so muchy <3 as some people may or may not know or care, I’m currently an interior design student. My first venture in SL was an home and garden store store, I made furniture, decor and misc prefabs then that got pushed to the side when i started Adimu, but i’m thinking of getting back into it again. Learning about all these different time periods and building styles certainly gets the creative juices going. As you can see i’m more of a prim based builder than a texture based one. I think some really nice work can be done with those fancy smanshy textures but i’m a person who likes detail and 3d, yes the textures can be made to show detail, but they are flat, they have no perspective to the eye when you move around and that’s one of my pet peeves, plus plus people use textures so inappropriately SL at times it’s like sensory overload. I believe in letting the features of the home speak for itself, in SL this means showing details in your construction…yes this ups the prim count considerably, but I think details and quailty can be lost when you let prim limits dictate how a piece should be built as opposed to your own creativity, for those who prim limits are an issue my stuff obviously isn’t for you, lol. The Teahouse shown above (reference picture on the bottom, because yes…I see nothing wrong with using RL inspiration for prefabs and if you do kindly close the browser and get on with your life, lol) is totalling in at about 600 prims as it stands and it’s not complete so as a general guide line i wouldn’t recommend using my builds on anything smaller than a 4096 parcel. this will allow you room for some necessary furniture of which i’ll probably make matching sets for. I’m going to be releasing some furniture and prefabs under the new label RiCoCo Designs (a name i’ve been using for all of my I.D. projects so i figured why not bring it to SL) I’m just playing around with sculpties some more and letting the ideas marinate some more in my head, should be fun :D I’m still doing Adimu stuff, just no new hair at the moment, have to admit i’m feeling a little uninspired at the moment so I’m just heading down another path of creativity for me.